Trigger Line
One bullet. Every target.
Line up the perfect ricochet, bank it off the walls, and clear the whole room in a single shot. Every one of the 50 campaign rooms is machine-proven solvable, so there's always a line — your job is to see it. No banner ads, no timers.
Screenshots & gameplay
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What's in the game
50 proven trick-shots
Fifty hand-crafted ricochet rooms, every one machine-verified solvable within the bounce cap. There's always a perfect line — the fun is finding it.
Daily Challenge
One shared room a day for everyone — fewest shots wins. Keep your streak and climb the daily leaderboard.
One-Shot & gems
A fresh single-shot challenge every day. Nail it to earn gems and spend them on the looks shop — cosmetics only, never power.
Endless & Grand Ricochet
Climb the Endless ladder as far as your aim will take you, and compete in the monthly Grand Ricochet — one identical room for everyone, all month.
No ads, no timers
No banner ads, no interstitials, no fake timers or energy. Rewarded ads are strictly opt-in. Play as long as you like, fully offline.
Collectible looks
Unlock enemy skins and room palettes — Dusk, Noir, Jade, Cinder and more. Earn them by playing; they only ever change how the board looks.
What makes it different
Trigger Line is a puzzle of pure geometry. You get one bullet. Aim, imagine the bounces, and let it ricochet off the walls to take out every target in a single shot. It's fast to read and slow to master — the early rooms teach the banks, the later ones thread through mines and tight angles that reward a steady eye.
Every campaign room is proven solvable by the game's own solver before it ships, so you're never grinding at a room that can't be beaten — if you're stuck, the line is there. It's free on Google Play, plays fully offline, and keeps your progress on your device with no account required.
No banner ads, no interstitials, no dark patterns — just a clean trick-shot puzzle with the same honest design as the rest of the studio. The shop is cosmetics only; the whole game is playable without spending a thing.
The modes
- Campaign — 50 ricochet rooms across two worlds, each proven solvable. Earn up to three stars for a clean, unaided clear.
- Daily — one room a day, the same for everyone. Fewest shots takes the board.
- One-Shot — a daily single-shot challenge that mints gems for the looks shop.
- Endless — a seeded ladder that keeps raising the difficulty. How far can you climb?
- Grand Ricochet — a monthly tournament on one fixed room, with a leaderboard and an end-of-month chest.
Get update alerts
New rooms, looks and features ship regularly. Drop your email and we'll tell you when the next one lands.